THIS IS ORIGINALLY SAMMY'S guide from Ellinforest, not the guy on basilmarket.
I did modify a few things, so it's more fun and the motivation is higher while playing as a Mechanic.
- I also removed a lot of boring and slow training spots. No reason to have them when they're boring and slow.
( - EFFECTIVE GUIDE - )
First Job Skills / SP input
Skills:




Build:
Level 10: +3 Prototype (3), +1 Gattling Shot (1), +1 Drill Rush (1)
Level 11: +2 Prototype (5), +1 Drill Rush (2)
Level 12: +1 Prototype (6), +2 Drill Rush (4)
Level 13: +3 Prototype (9)
Level 14: +1 Prototype (maxed), +2 Drill Rush (6)
Level 15: +3 Drill Rush (9)
Level 16: +3 Drill Rush (12)
Level 17: +3 Drill Rush (15)
Level 18: +3 Drill Rush (18)
Level 19: +2 Drill Rush (maxed), +1 Gatling Shot (2)
Level 20: +3 Gatling Shot (5)
Level 21: +3 Gatling Shot (8)
Level 22: +3 Gatling Shot (11)
Level 23: +3 Gatling Shot (14)
Level 24: +1 Gatling Shot (maxed), +2 Flame Launcher (2)
Level 25: +3 Flame Launcher (5)
Level 26: +3 Flame Launcher (8)
Level 27: +3 Flame Launcher (11)
Level 28: +3 Flame Launcher (14)
Level 29: +3 Flame Launcher (17)
Level 30: +3 Flame Launcher (maxed)
Outcome:
Prototype Maxed
Drill Rush Maxed
Gatling Shot Maxed
Flame Launcher Maxed
Training Spots
10~20:
-Blue Ribbon Pigs. Area is Recommended. Highly Recommended
20~23:
-Stone Gollems. Area is Recommended. Highly Recommended
23~30:
-Zombie Lupins.Area is Recommended. Highly Recommended
Second Job Skills / SP input:
Skills:







Second Job Build:
Level 30: +1 Mechanic Mastery (1), +1 Atomic Hammer (1), +1 Perfect Armor (1)
Level 31: +2 Mechanic Mastery (3), +1 Heavy Weapon Mastery (1)
Level 32: +2 Mechanic Mastery (5), +1 Booster (1)
Level 33: +3 Mechanic Rage (4)
Level 34: +2 Mechanic Rage (6), +1 Rocket Booster (1)
Level 35: +2 Mechanic Mastery (7), +1 Atomic Hammer (2)
Level 36: +2 Mechanic Mastery (9), +1 Atomic Hammer (3)
Level 37: +2 Mechanic Mastery (11), +1 Atomic Hammer (4)
Level 38: +2 Mechanic Mastery (13), +1 Atomic Hammer (5)
Level 39: +2 Mechanic Mastery (15), +1 Atomic Hammer (6)
Level 40: +2 Mechanic Mastery (17), +1 Atomic Hammer (7)
Level 41: +2 Mechanic Mastery (19), +1 Atomic Hammer (8)
Level 42:+1 Mechanic Mastery (MAXED), +2 Atomic Hammer (10)
Level 43: +3 Atomic Hammer (13)
Level 44: +3 Atomic Hammer (16)
Level 45: +3 Atomic Hammer (19)
Level 46: +1 Atomic Hammer (MAXED), +2 Heavy Weapon Mastery (3)
Level 47: +3 Heavy Weapon Mastery (6)
Level 48: +3 Heavy Weapon Mastery (9)
Level 49: +3 Heavy Weapon Mastery (12)
Level 50: +3 Heavy Weapon Mastery (15)
Level 51: +3 Heavy Weapon Mastery (18)
Level 52: +2 Heavy Weapon Mastery (MAXED), +1 Perfect Armor (2)
Level 53: +3 Perfect Armor (5)
Level 54: +3 Perfect Armor (8)
Level 55: +3 Perfect Armor (11)
Level 56: +3 Perfect Armor (14)
Level 57: +3 Perfect Armor (17)
Level 58:+3 Perfect Armor (MAXED)
Level 59: +3 Mechanic Rage (9)
Level 60: +3 Mechanic Rage (12)
Level 61: +3 Mechanic Rage (15)
Level 62: +3 Mechanic Rage (18)
Level 63: +2 Mechanic Rage (MAXED), +1 Portal (1)
Level 64: +3 Portal (4)
Level 65: +3 Portal (7)
Level 66: +3 Portal (MAXED)
Level 67: +3 Rocket Booster (4)
Level 68: +3 Rocket Booster (7)
Level 69: +3 Rocket Booster (10)
Level 70: +3 Rocket Booster (13)
Outcome:
Mechanic Rage Maxed
Portal Maxed
Heavy Weapon Mastery Maxed
Perfect Armor Maxed
Atomic Hammer Maxed
Mechanic Mastery Maxed
Rocket Booster 13
^Training Spots
30~41:
Kerning mall. Start at lower maps.
40~50:
-Carnival Party Quest. Area is HIGHLY Recommended. Especially with grind.
51~55:
Goto Ludibrium and start at teddies.
56~60:
Robos, just do the hell levels, I know it's a pain in the ass.
60~65:
LORD PIRATE! You also get a hat that gets upgraded the more you do it! Click on dimension portal for access.
66~70:
-Puppets. Area is Recommended. Highly Recommended
Third Job Build:
^Skills







Build:
Level 70: +1 Heavy Machine Gun (1), +2 Metal Fist Mastery (2)
Level 71: +2 Metal Fist Mastery (5), +1 Lucky Dice (1) - It is effective, and it's fun. 130% EXP here we go! - Shirusu!
Level 72: +3 Metal Fist Mastery (8)
Level 73: +3 Metal Fist Mastery (11)
Level 74: +3 Metal Fist Mastery (14)
Level 75: +3 Metal Fist Mastery (17)
Level 76:+3 Metal Fist Mastery (MAXED)
Level 77: +3 Rock 'n Shock (3)
Level 78:+3 Rock 'n Shock (6)
Level 79:+3 Rock 'n Shock (9)
Level 80:+3 Rock 'n Shock (12)
Level 81:+3Rock 'n Shock (15)
Level 82:+3 Rock 'n Shock (18)
Level 83: +2 Rock 'n Shock (MAXED), +1 Satellite (1)
Level 84:+3 Satellite (4)
Level 85:+3 Satellite (7)
Level 86:+3 Satellite (10)
Level 87:+3 Satellite (13)
Level 88: +3 Satellite (16)
Level 89:+3 Satellite (19)
Level 90: +1 Satellite (MAXED), +2 Accelerator: EX-7 (2)
Level 91: +3 Accelerator: EX-7 (5)
Level 92: +3 Accelerator: EX-7 (8)
Level 93: +3 Accelerator: EX-7 (11)
Level 94: +3 Accelerator: EX-7 (14)
Level 95: +1 Accelerator: EX-7 (MAXED), +2 Heavy Machine Gun (3)
Level 96: +3 Siege Mode [1] (6)
Level 97: +3 Siege Mode [1] (9)
Level 98: +3 Siege Mode [1] (12)
Level 99: +3 Siege Mode [1] (15)
Level 100: +3 Siege Mode [1] (18)
Level 101: +2 Siege Mode [1] (MAXED), +1 Lucky Dice (1)
Level 102: +3 Lucky Dice (4)
Level 103: +3 Lucky Dice (7)
Level 104: +3 Lucky Dice (10)
Level 105: +3 Lucky Dice (13)
Level 106: +3 Lucky Dice (16)
Level 107: +3 Lucky Dice (19)
Level 108: +1 Lucky Dice (MAXED), +2 Healing Robot - HLX (2)
Level 109: +3 Healing Robot - HLX (5)
Level 110: +3 Healing Robot - HLX (8)
Level 111: +3 Healing Robot - HLX (11)
Level 112: +3 Healing Robot - HLX (14)
Level 113: +3 Healing Robot - HLX (17)
Level 114: +3 Healing Robot - HLX (MAXED)
Level 115: +3 Rocket Punch (3)
Level 116: +3 Rocket Punch (6)
Level 117: +3 Rocket Punch (9)
Level 118: +3 Rocket Punch (12)
Level 119: +3 Rocket Punch (15)
Level 120: +3 Rocket Punch (18)
Outcome:
Metal Fist Mastery Maxed
Rock 'n Shock Maxed
Satellite Maxed
Accelerator: EX-7 Maxed
Siege Mode [1] Maxed
Lucky Dice Maxed
Healing Robot - HLX Maxed
Rocket Punch 18
Pros:
Most likely levels 70-77, you'll be at Sahel 1/2, which is why we max Metal Fist Mastery first. Why? Because a technique to Sahel 1/2 is you Drill Rush back and fourth across the map. And Metal Fist Mastery increases your Drill Rush + Atomic Hammer by 50%.
Maxing Magnetic Field is obvious.
We max Heavy Machine Gun next because when you're 110+, you'll be able to zak run with the alliance. And Heavy Machine Gun will be very useful here.
We DONT max Rocket Punch because Atomic Hammer is alot stronger than Rocket Punch.
^Training Spots
70~75:
-Chronos. Area is Recommended
-Sand Rats. Area is Recommended (Alot of 70 mechs went straight to sand rats. They were okay with it.)
-Spiders. Area is Recommended. Area highly recommended."Spiders are good for 70-75 if you hate plateons/mateons" -LordofValks
75~80:
-Sand Rats/ Scorpions. Area is Recommended. Area highly recommended.
-Mu Lung: STD+WTD Area is Recommended. Area highly recommended."Mu Lung STD/WTD map is also a great alternative to sand moles/scorps/mutaes (2nd map). LVL 82&83" -LordofValks
80~85:
-Iron Mutaes Area is Recommended. Area highly recommended.
-Triple Rumos Area is Recommended.-"Triple Rumos are pretty good to train on 79ish-83ish. They drop level 45 earrings too, so you could ID them and hope for something awesome." -SmugKip
-Mu Lung: STD+WTD (2nd map). Area is Recommended. Area highly recommended.
85~90:
-Iron Mutaes. Area is Recommended. (Up until 86)
-C-1 Area is Recommended.
90~95:
- C-2. Area is Recommended. Area highly recommended.
-Flamethrower Robots. Area is Recommended. Area highly recommended.
Spoiler
95~100:
- C-2: Area is Recommended.
- Alligators near Mu-Lung. Area is suitable
-Lab 202.Area is Recommended. Highly Recommended "it's a great place to train when you can't find a c-2 spot" -MechaDertras
100~105:
-C-2 Area is Recommended. Highly Recommended
-Pirates. Area is Recommended. Area highly recommended.
-Beetles in Riprey. Area is Recommended. Area highly recommended.-"Another good training place is beetles in Riprey. I wouldn't recommend them for any other job more than mechanic, though, and you'll see why..I would say they are a good alternative to pirates until you can hit better stuff around 108-110. :3 There are 2 methods. One for lower damage dealers, and one for higher. Method 2 is for the latter and is not much different from method 1, but it will noticeably increase your %/hour if you can do enough damage." -Haiku
Spoiler
- Lab 202 Area is Recommended.
105~110:
-Lab 202 Area is suitable
-C-2. Area is Recommended.
-Flamethrower Robo (Check 90~95) Area is suitable
-Pirates. Area is Recommended. Highly Recommended
-Beetles (Check 100~105) Area is suitable
110~115:
-Pirates Area is Recommended. Highly Recommended
-C-2. Area is suitable
-Flamethrower Robos (Check 90~95) Area is suitable
-Beetles (Check 100~105) Area is suitable
115~120:
-Pirates. Area is Recommended. Highly Recommended
-Vikings. Area is Recommended. Highly Recommended
^4th Job, Credits, Usefull Guides
^Fourth Job Skills










^Build
Who cares what your build is? Once you reach fourth job, you're officially a badass!
But if you really want a build; Here you go; Credits to LimeLahv
120 : + 1 Giant Robot SG-88, + 1 Mech: Missile Tank, + 1 Laser Blast
121 : + 1 Extreme Mech, + 1 Bots 'n Tots, Satellite Safety
122 : + 3 Extreme Mech (4)
123 : + 3 Extreme Mech (7)
125 : + 3 Extreme Mech (10)
126 : + 3 Extreme Mech (13)
127 : + 3 Extreme Mech (16)
128 : + 3 Extreme Mech (19)
129 : + 3 Extreme Mech (20)
131 : + 3 Extreme Mech (23)
132 : + 3 Extreme Mech (26)
133 : + 3 Extreme Mech (29)
134 : + 2 Mech: Missile Tank (3) + 1 Laser blast (2)
135 : + 2 Mech: Missile Tank (5) + 1 Laser blast (3)
136 : + 2 Mech: Missile Tank (7) + 1 Laser blast (4)
137 : + 2 Mech: Missile Tank (9) + 1 Laser blast (5)
138 : + 2 Mech: Missile Tank (11) + 1 Laser blast (6)
139 : + 2 Mech: Missile Tank (13) + 1 Laser blast (7)
140 : + 2 Mech: Missile Tank (15) + 1 Laser blast (8)
141 : + 2 Mech: Missile Tank (17) + 1 Laser blast (9)
142 : + 2 Mech: Missile Tank (19) + 1 Laser blast (11)
143 : + 2 Mech: Missile Tank (21) + 1 Laser blast (12)
144 : + 2 Mech: Missile Tank (23) + 1 Laser blast (13)
145 : + 2 Mech: Missile Tank (25) + 1 Laser blast (14)
146 : + 2 Mech: Missile Tank (27) + 1 Laser blast (15)
147 : + 2 Mech: Missile Tank (29) + 1 Laser blast (16)
148 : + 1 Mech: Missile Tank (30[MAXED]) + 2 Laser blast (18)
149 : + 3 Laser blast (21)
149 : + 3 Laser blast (24)
149 : + 3 Laser blast (27)
150 : + 3 Laser blast (30[MAXED])
151 : + 3 Amplifier Robot AF-11 (3)
152 : + 3 Amplifier Robot AF-11 (6)
153 : + 3 Amplifier Robot AF-11 (9)
154 : + 3 Amplifier Robot AF-11 (12)
155 : + 3 Amplifier Robot AF-11 (15)
156 : + 3 Amplifier Robot AF-11 (16)
157 : + 3 Amplifier Robot AF-11 (19)
158 : + 1 Amplifier Robot AF-11 (20-MAXED)
159 : + 3 Maple warrior (3)
160 : + 3 Maple warrior (3)
161 : + 3 Maple warrior (3)
162 : Keep going with maple warrior if you can afford the books from here, otherwise Bots N Tots or save points for mw.
During 120 and 121, you want to get a high variety of skills, they are all useful at level 1 and will do you some good.
Exteme Mech is what you want to go for, it provides tons of defense, attack, hp/mp, and weapon mastery, keep it at 29 because 30 does not add more mastery.
You raise Missile tank and laser blast together so you are more in a hybrid state of bossing and training.
^Credits
Of course, as I stated earlier, this isn't MY guide, I just edited a few things, put headers and such.
FULL CREDITS GO TO: Sammy of Ellinforest!
(Me... for making? Haha xD) - BASILMARKET.
(Me for modifying and transforming it to a masterpiece. - Shirusu)
LimeLahv for 4th job build
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