onsdag den 16. februar 2011

Mechanic skill point guide and farming/training/grinding guide.


THIS IS ORIGINALLY SAMMY'S guide from Ellinforest, not the guy on basilmarket.

I did modify a few things, so it's more fun and the motivation is higher while playing as a Mechanic.

- I also removed a lot of boring and slow training spots. No reason to have them when they're boring and slow.

( - EFFECTIVE GUIDE - )






First Job Skills / SP input





Skills:

 Flame Launcher


 Metal Armor: Prototype


 Drill Rush


 Gatling Shot






Build:


Level 10: +3 Prototype (3), +1 Gattling Shot (1), +1 Drill Rush (1)


Level 11: +2 Prototype (5), +1 Drill Rush (2)


Level 12: +1 Prototype (6), +2 Drill Rush (4)


Level 13: +3 Prototype (9)


Level 14: +1 Prototype (maxed), +2 Drill Rush (6)


Level 15: +3 Drill Rush (9)


Level 16: +3 Drill Rush (12)


Level 17: +3 Drill Rush (15)


Level 18: +3 Drill Rush (18)


Level 19: +2 Drill Rush (maxed), +1 Gatling Shot (2)


Level 20: +3 Gatling Shot (5)


Level 21: +3 Gatling Shot (8)


Level 22: +3 Gatling Shot (11)


Level 23: +3 Gatling Shot (14)


Level 24: +1 Gatling Shot (maxed), +2 Flame Launcher (2)


Level 25: +3 Flame Launcher (5)


Level 26: +3 Flame Launcher (8)


Level 27: +3 Flame Launcher (11)


Level 28: +3 Flame Launcher (14)


Level 29: +3 Flame Launcher (17)


Level 30: +3 Flame Launcher (maxed)





Outcome:


Prototype Maxed


Drill Rush Maxed


Gatling Shot Maxed


Flame Launcher Maxed









Training Spots




10~20:


-Blue Ribbon Pigs. Area is Recommended. Highly Recommended



20~23:


-Stone Gollems. Area is Recommended. Highly Recommended


23~30:


-Zombie Lupins.Area is Recommended. Highly Recommended




Second Job Skills / SP input:



Skills:




 Mechanic Mastery


 Heavy Weapon Mastery


 Atomic Hammer


 Rocket Booster


Open Gate: GX-9


 Mechanic Rage


 Perfect Armor






Second Job Build:




Level 30: +1 Mechanic Mastery (1), +1 Atomic Hammer (1), +1 Perfect Armor (1)


Level 31: +2 Mechanic Mastery (3), +1 Heavy Weapon Mastery (1)


Level 32: +2 Mechanic Mastery (5), +1 Booster (1)


Level 33: +3 Mechanic Rage (4)


Level 34: +2 Mechanic Rage (6), +1 Rocket Booster (1)


Level 35: +2 Mechanic Mastery (7), +1 Atomic Hammer (2)


Level 36: +2 Mechanic Mastery (9), +1 Atomic Hammer (3)


Level 37: +2 Mechanic Mastery (11), +1 Atomic Hammer (4)


Level 38: +2 Mechanic Mastery (13), +1 Atomic Hammer (5)


Level 39: +2 Mechanic Mastery (15), +1 Atomic Hammer (6)


Level 40: +2 Mechanic Mastery (17), +1 Atomic Hammer (7)


Level 41: +2 Mechanic Mastery (19), +1 Atomic Hammer (8)


Level 42:+1 Mechanic Mastery (MAXED), +2 Atomic Hammer (10)


Level 43: +3 Atomic Hammer (13)


Level 44: +3 Atomic Hammer (16)


Level 45: +3 Atomic Hammer (19)


Level 46: +1 Atomic Hammer (MAXED), +2 Heavy Weapon Mastery (3)


Level 47: +3 Heavy Weapon Mastery (6)


Level 48: +3 Heavy Weapon Mastery (9)


Level 49: +3 Heavy Weapon Mastery (12)


Level 50: +3 Heavy Weapon Mastery (15)


Level 51: +3 Heavy Weapon Mastery (18)


Level 52: +2 Heavy Weapon Mastery (MAXED), +1 Perfect Armor (2)


Level 53: +3 Perfect Armor (5)


Level 54: +3 Perfect Armor (8)


Level 55: +3 Perfect Armor (11)


Level 56: +3 Perfect Armor (14)


Level 57: +3 Perfect Armor (17)


Level 58:+3 Perfect Armor (MAXED)


Level 59: +3 Mechanic Rage (9)


Level 60: +3 Mechanic Rage (12)


Level 61: +3 Mechanic Rage (15)


Level 62: +3 Mechanic Rage (18)


Level 63: +2 Mechanic Rage (MAXED), +1 Portal (1)


Level 64: +3 Portal (4)


Level 65: +3 Portal (7)


Level 66: +3 Portal (MAXED)


Level 67: +3 Rocket Booster (4)


Level 68: +3 Rocket Booster (7)


Level 69: +3 Rocket Booster (10)


Level 70: +3 Rocket Booster (13)





Outcome:


Mechanic Rage Maxed


Portal Maxed


Heavy Weapon Mastery Maxed


Perfect Armor Maxed


Atomic Hammer Maxed


Mechanic Mastery Maxed


Rocket Booster 13









^Training Spots




30~41:

Kerning mall. Start at lower maps.


40~50:



-Carnival Party Quest. Area is HIGHLY Recommended. Especially with grind.


51~55:


Goto Ludibrium and start at teddies.





56~60:


Robos, just do the hell levels, I know it's a pain in the ass.



60~65:


LORD PIRATE! You also get a hat that gets upgraded the more you do it! Click on dimension portal for access.

66~70:


-Puppets. Area is Recommended. Highly Recommended





Third Job Build:





^Skills




 Rocket Punch


 Metal Fist Mastery


 Satellite


 Rock 'n Shock


 Healing Robot(s): H-LX


 Accelerator: EX-7


 Lucky Dice





Build:




Level 70: +1 Heavy Machine Gun (1), +2 Metal Fist Mastery (2)


Level 71: +2 Metal Fist Mastery (5), +1 Lucky Dice (1) - It is effective, and it's fun. 130% EXP here we go! - Shirusu!


Level 72: +3 Metal Fist Mastery (8)


Level 73: +3 Metal Fist Mastery (11)


Level 74: +3 Metal Fist Mastery (14)


Level 75: +3 Metal Fist Mastery (17)


Level 76:+3 Metal Fist Mastery (MAXED)


Level 77: +3 Rock 'n Shock (3)


Level 78:+3 Rock 'n Shock (6)


Level 79:+3 Rock 'n Shock (9)


Level 80:+3 Rock 'n Shock (12)


Level 81:+3Rock 'n Shock (15)


Level 82:+3 Rock 'n Shock (18)


Level 83: +2 Rock 'n Shock (MAXED), +1 Satellite (1)


Level 84:+3 Satellite (4)


Level 85:+3 Satellite (7)


Level 86:+3 Satellite (10)


Level 87:+3 Satellite (13)


Level 88: +3 Satellite (16)


Level 89:+3 Satellite (19)


Level 90: +1 Satellite (MAXED), +2 Accelerator: EX-7 (2)


Level 91: +3 Accelerator: EX-7 (5)


Level 92: +3 Accelerator: EX-7 (8)


Level 93: +3 Accelerator: EX-7 (11)


Level 94: +3 Accelerator: EX-7 (14)


Level 95: +1 Accelerator: EX-7 (MAXED), +2 Heavy Machine Gun (3)


Level 96: +3 Siege Mode [1] (6)


Level 97: +3 Siege Mode [1] (9)


Level 98: +3 Siege Mode [1] (12)


Level 99: +3 Siege Mode [1] (15)


Level 100: +3 Siege Mode [1] (18)


Level 101: +2 Siege Mode [1] (MAXED), +1 Lucky Dice (1)


Level 102: +3 Lucky Dice (4)


Level 103: +3 Lucky Dice (7)


Level 104: +3 Lucky Dice (10)


Level 105: +3 Lucky Dice (13)


Level 106: +3 Lucky Dice (16)


Level 107: +3 Lucky Dice (19)


Level 108: +1 Lucky Dice (MAXED), +2 Healing Robot - HLX (2)


Level 109: +3 Healing Robot - HLX (5)


Level 110: +3 Healing Robot - HLX (8)


Level 111: +3 Healing Robot - HLX (11)


Level 112: +3 Healing Robot - HLX (14)


Level 113: +3 Healing Robot - HLX (17)


Level 114: +3 Healing Robot - HLX (MAXED)


Level 115: +3 Rocket Punch (3)


Level 116: +3 Rocket Punch (6)


Level 117: +3 Rocket Punch (9)


Level 118: +3 Rocket Punch (12)


Level 119: +3 Rocket Punch (15)


Level 120: +3 Rocket Punch (18)





Outcome:


Metal Fist Mastery Maxed


Rock 'n Shock Maxed


Satellite Maxed


Accelerator: EX-7 Maxed


Siege Mode [1] Maxed


Lucky Dice Maxed


Healing Robot - HLX Maxed


Rocket Punch 18





Pros:


Most likely levels 70-77, you'll be at Sahel 1/2, which is why we max Metal Fist Mastery first. Why? Because a technique to Sahel 1/2 is you Drill Rush back and fourth across the map. And Metal Fist Mastery increases your Drill Rush + Atomic Hammer by 50%.





Maxing Magnetic Field is obvious.





We max Heavy Machine Gun next because when you're 110+, you'll be able to zak run with the alliance. And Heavy Machine Gun will be very useful here.





We DONT max Rocket Punch because Atomic Hammer is alot stronger than Rocket Punch.






^Training Spots




70~75:


-Chronos. Area is Recommended


-Sand Rats. Area is Recommended (Alot of 70 mechs went straight to sand rats. They were okay with it.)


-Spiders. Area is Recommended. Area highly recommended."Spiders are good for 70-75 if you hate plateons/mateons" -LordofValks





75~80:


-Sand Rats/ Scorpions. Area is Recommended. Area highly recommended.


-Mu Lung: STD+WTD Area is Recommended. Area highly recommended."Mu Lung STD/WTD map is also a great alternative to sand moles/scorps/mutaes (2nd map). LVL 82&83" -LordofValks





80~85:


-Iron Mutaes Area is Recommended. Area highly recommended.


-Triple Rumos Area is Recommended.-"Triple Rumos are pretty good to train on 79ish-83ish. They drop level 45 earrings too, so you could ID them and hope for something awesome." -SmugKip


-Mu Lung: STD+WTD (2nd map). Area is Recommended. Area highly recommended.





85~90:


-Iron Mutaes. Area is Recommended. (Up until 86)


-C-1 Area is Recommended.





90~95:


- C-2. Area is Recommended. Area highly recommended.


-Flamethrower Robots. Area is Recommended. Area highly recommended.


Spoiler








95~100:


- C-2: Area is Recommended.


- Alligators near Mu-Lung. Area is suitable


-Lab 202.Area is Recommended. Highly Recommended "it's a great place to train when you can't find a c-2 spot" -MechaDertras





100~105:


-C-2 Area is Recommended. Highly Recommended


-Pirates. Area is Recommended. Area highly recommended.


-Beetles in Riprey. Area is Recommended. Area highly recommended.-"Another good training place is beetles in Riprey. I wouldn't recommend them for any other job more than mechanic, though, and you'll see why..I would say they are a good alternative to pirates until you can hit better stuff around 108-110. :3 There are 2 methods. One for lower damage dealers, and one for higher. Method 2 is for the latter and is not much different from method 1, but it will noticeably increase your %/hour if you can do enough damage." -Haiku


Spoiler





- Lab 202 Area is Recommended.





105~110:


-Lab 202 Area is suitable


-C-2. Area is Recommended.


-Flamethrower Robo (Check 90~95) Area is suitable


-Pirates. Area is Recommended. Highly Recommended


-Beetles (Check 100~105) Area is suitable





110~115:


-Pirates Area is Recommended. Highly Recommended


-C-2. Area is suitable


-Flamethrower Robos (Check 90~95) Area is suitable


-Beetles (Check 100~105) Area is suitable





115~120:


-Pirates. Area is Recommended. Highly Recommended


-Vikings. Area is Recommended. Highly Recommended






^4th Job, Credits, Usefull Guides


^Fourth Job Skills

Extreme Mech


Robot Mastery


Giant Robot SG-88


Mech: Missile Tank


Satellite Safety


Maple Warrior


Hero's Will


Bots 'n Tots


Amplifiers: AF-11


Laser Blast






^Build

Who cares what your build is? Once you reach fourth job, you're officially a badass!





But if you really want a build; Here you go; Credits to LimeLahv


120 : + 1 Giant Robot SG-88, + 1 Mech: Missile Tank, + 1 Laser Blast


121 : + 1 Extreme Mech, + 1 Bots 'n Tots, Satellite Safety


122 : + 3 Extreme Mech (4)


123 : + 3 Extreme Mech (7)


125 : + 3 Extreme Mech (10)


126 : + 3 Extreme Mech (13)


127 : + 3 Extreme Mech (16)


128 : + 3 Extreme Mech (19)


129 : + 3 Extreme Mech (20)


131 : + 3 Extreme Mech (23)


132 : + 3 Extreme Mech (26)


133 : + 3 Extreme Mech (29)


134 : + 2 Mech: Missile Tank (3) + 1 Laser blast (2)


135 : + 2 Mech: Missile Tank (5) + 1 Laser blast (3)


136 : + 2 Mech: Missile Tank (7) + 1 Laser blast (4)


137 : + 2 Mech: Missile Tank (9) + 1 Laser blast (5)


138 : + 2 Mech: Missile Tank (11) + 1 Laser blast (6)


139 : + 2 Mech: Missile Tank (13) + 1 Laser blast (7)


140 : + 2 Mech: Missile Tank (15) + 1 Laser blast (8)


141 : + 2 Mech: Missile Tank (17) + 1 Laser blast (9)


142 : + 2 Mech: Missile Tank (19) + 1 Laser blast (11)


143 : + 2 Mech: Missile Tank (21) + 1 Laser blast (12)


144 : + 2 Mech: Missile Tank (23) + 1 Laser blast (13)


145 : + 2 Mech: Missile Tank (25) + 1 Laser blast (14)


146 : + 2 Mech: Missile Tank (27) + 1 Laser blast (15)


147 : + 2 Mech: Missile Tank (29) + 1 Laser blast (16)


148 : + 1 Mech: Missile Tank (30[MAXED]) + 2 Laser blast (18)


149 : + 3 Laser blast (21)


149 : + 3 Laser blast (24)


149 : + 3 Laser blast (27)


150 : + 3 Laser blast (30[MAXED])


151 : + 3 Amplifier Robot AF-11 (3)


152 : + 3 Amplifier Robot AF-11 (6)


153 : + 3 Amplifier Robot AF-11 (9)


154 : + 3 Amplifier Robot AF-11 (12)


155 : + 3 Amplifier Robot AF-11 (15)


156 : + 3 Amplifier Robot AF-11 (16)


157 : + 3 Amplifier Robot AF-11 (19)


158 : + 1 Amplifier Robot AF-11 (20-MAXED)


159 : + 3 Maple warrior (3)


160 : + 3 Maple warrior (3)


161 : + 3 Maple warrior (3)


162 : Keep going with maple warrior if you can afford the books from here, otherwise Bots N Tots or save points for mw.








During 120 and 121, you want to get a high variety of skills, they are all useful at level 1 and will do you some good.


Exteme Mech is what you want to go for, it provides tons of defense, attack, hp/mp, and weapon mastery, keep it at 29 because 30 does not add more mastery.


You raise Missile tank and laser blast together so you are more in a hybrid state of bossing and training.






^Credits

Of course, as I stated earlier, this isn't MY guide, I just edited a few things, put headers and such.


FULL CREDITS GO TO: Sammy of Ellinforest!


(Me... for making? Haha xD) - BASILMARKET.


(Me for modifying and transforming it to a masterpiece. - Shirusu)


LimeLahv for 4th job build

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